BLACK TOWER ENTERTAINMENT

Black Tower Entertainment is a small, independent video game developer based in sunny Seattle, Washington. We specialize in accessible, multiplayer action games and are looking forward to creating new, thrilling experiences across all platforms.

Alexander Dines

Alex began his game development journey with C++ at age 7. In high school he interned at Flowplay and worked on their Flash MMO, ourWorld. As an undergraduate at Western Washington University he produced Blood on the Dance Floor, which was a top seller on Xbox Live Indie Games.

After graduating from Western Washington University with a Bachelor of Science in Computer Science, he attended Digipen for postgraduate studies before leaving in 2013 to co-found Black Tower Entertainment. In addition to his role as CEO, he designed and built the MMO technology capable of hosting 50,000 concurrent users for Black Tower’s first game, Iron Vice.


Andrew Hwang

A lifelong gamer, Andrew attended the University of Washington where he graduated with a Bachelor’s of Science in Economics. After working in the finance industry for several years, he realized his true passion was in making games and attended Code Fellows, where he earned a certificate in Full-Stack JavaScript Development.

Since joining Black Tower in 2015 as a software development intern building the in-browser game editor for Iron Vice, Andrew now balances his dual roles as software development engineer and head of business development.


Mikala Little

Mikala graduated in 2013 from Case Western Reserve University with a Bachelor's in Computer Science and Minors in Art and English. He worked as a Concept Artist and Animator at Gas Powered Games, as a UI/UX designer at Quadstreaker Labs, and as an Artist at Wire Labs.

In 2014, he teamed up with Alex Dines and Doug Morrison for Black Tower’s first game, Iron Vice, on which he served as designer, artist, sound designer, and composer. He’s excited to take Black Tower’s MMO technology and create games that feature player-driven societies and emergent gameplay scenarios.